first commit
This commit is contained in:
1
build/node_modules/bmp-js/.npmignore
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1
build/node_modules/bmp-js/.npmignore
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||||
node_modules
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||||
21
build/node_modules/bmp-js/LICENSE
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21
build/node_modules/bmp-js/LICENSE
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||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014 @丝刀口
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
34
build/node_modules/bmp-js/README.md
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34
build/node_modules/bmp-js/README.md
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||||
bmp-js
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||||
======
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||||
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||||
A pure javascript Bmp encoder and decoder for node.js
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||||
Supports 1bit 4bit 8bit 24bit decoding and encoding with 24bit.
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|
||||
##Install
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||||
|
||||
$ npm install bmp-js
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||||
|
||||
|
||||
How to use?
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||||
---
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||||
###Decode BMP
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||||
```js
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var bmp = require("bmp-js");
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var bmpBuffer = fs.readFileSync('aa.bmp');
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var bmpData = bmp.decode(bmpBuffer);
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//bmpData={data:Buffer,width:Number,height:Height}
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||||
|
||||
```
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###Encode RGB
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||||
```js
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var bmp = require("bmp-js");
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//bmpData={data:Buffer,width:Number,height:Height}
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var rawData = bmp.encode(bmpData);//default no compression
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||||
|
||||
```
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||||
|
||||
License
|
||||
---
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||||
U can use on free with [MIT License](https://github.com/shaozilee/bmp-js/blob/master/LICENSE)
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||||
15
build/node_modules/bmp-js/index.js
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15
build/node_modules/bmp-js/index.js
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/**
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* @author shaozilee
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*
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||||
* support 1bit 4bit 8bit 24bit decode
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||||
* encode with 24bit
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||||
*
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||||
*/
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|
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var encode = require('./lib/encoder'),
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decode = require('./lib/decoder');
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|
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module.exports = {
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encode: encode,
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decode: decode
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};
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271
build/node_modules/bmp-js/lib/decoder.js
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271
build/node_modules/bmp-js/lib/decoder.js
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/**
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||||
* @author shaozilee
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*
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||||
* Bmp format decoder,support 1bit 4bit 8bit 24bit bmp
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*
|
||||
*/
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|
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function BmpDecoder(buffer,is_with_alpha) {
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this.pos = 0;
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this.buffer = buffer;
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this.is_with_alpha = !!is_with_alpha;
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||||
this.flag = this.buffer.toString("utf-8", 0, this.pos += 2);
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if (this.flag != "BM") throw new Error("Invalid BMP File");
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||||
this.parseHeader();
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||||
this.parseBGR();
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}
|
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|
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BmpDecoder.prototype.parseHeader = function() {
|
||||
this.fileSize = this.buffer.readUInt32LE(this.pos);
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this.pos += 4;
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||||
this.reserved = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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||||
this.offset = this.buffer.readUInt32LE(this.pos);
|
||||
this.pos += 4;
|
||||
this.headerSize = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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||||
this.width = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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||||
this.height = this.buffer.readUInt32LE(this.pos);
|
||||
this.pos += 4;
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||||
this.planes = this.buffer.readUInt16LE(this.pos);
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||||
this.pos += 2;
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||||
this.bitPP = this.buffer.readUInt16LE(this.pos);
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||||
this.pos += 2;
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this.compress = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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this.rawSize = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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||||
this.hr = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
|
||||
this.vr = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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||||
this.colors = this.buffer.readUInt32LE(this.pos);
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||||
this.pos += 4;
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this.importantColors = this.buffer.readUInt32LE(this.pos);
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this.pos += 4;
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|
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if(this.bitPP === 16 && this.is_with_alpha){
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||||
this.bitPP = 15
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||||
};
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||||
if (this.bitPP < 15) {
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var len = this.colors === 0 ? 1 << this.bitPP : this.colors;
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this.palette = new Array(len);
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||||
for (var i = 0; i < len; i++) {
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||||
var blue = this.buffer.readUInt8(this.pos++);
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||||
var green = this.buffer.readUInt8(this.pos++);
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||||
var red = this.buffer.readUInt8(this.pos++);
|
||||
var quad = this.buffer.readUInt8(this.pos++);
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this.palette[i] = {
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||||
red: red,
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green: green,
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||||
blue: blue,
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quad: quad
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||||
};
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||||
}
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||||
}
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||||
|
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}
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BmpDecoder.prototype.parseBGR = function() {
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||||
this.pos = this.offset;
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try {
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||||
var bitn = "bit" + this.bitPP;
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var len = this.width * this.height * 4;
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this.data = new Buffer(len);
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||||
|
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this[bitn]();
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||||
} catch (e) {
|
||||
console.log("bit decode error:" + e);
|
||||
}
|
||||
|
||||
};
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||||
|
||||
BmpDecoder.prototype.bit1 = function() {
|
||||
var xlen = Math.ceil(this.width / 8);
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||||
var mode = xlen%4;
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < xlen; x++) {
|
||||
var b = this.buffer.readUInt8(this.pos++);
|
||||
var location = y * this.width * 4 + x*8*4;
|
||||
for (var i = 0; i < 8; i++) {
|
||||
if(x*8+i<this.width){
|
||||
var rgb = this.palette[((b>>(7-i))&0x1)];
|
||||
this.data[location+i*4] = rgb.blue;
|
||||
this.data[location+i*4 + 1] = rgb.green;
|
||||
this.data[location+i*4 + 2] = rgb.red;
|
||||
this.data[location+i*4 + 3] = 0xFF;
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mode != 0){
|
||||
this.pos+=(4 - mode);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.bit4 = function() {
|
||||
var xlen = Math.ceil(this.width/2);
|
||||
var mode = xlen%4;
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < xlen; x++) {
|
||||
var b = this.buffer.readUInt8(this.pos++);
|
||||
var location = y * this.width * 4 + x*2*4;
|
||||
|
||||
var before = b>>4;
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||||
var after = b&0x0F;
|
||||
|
||||
var rgb = this.palette[before];
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||||
this.data[location] = rgb.blue;
|
||||
this.data[location + 1] = rgb.green;
|
||||
this.data[location + 2] = rgb.red;
|
||||
this.data[location + 3] = 0xFF;
|
||||
|
||||
if(x*2+1>=this.width)break;
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||||
|
||||
rgb = this.palette[after];
|
||||
this.data[location+4] = rgb.blue;
|
||||
this.data[location+4 + 1] = rgb.green;
|
||||
this.data[location+4 + 2] = rgb.red;
|
||||
this.data[location+4 + 3] = 0xFF;
|
||||
}
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||||
|
||||
if (mode != 0){
|
||||
this.pos+=(4 - mode);
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||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.bit8 = function() {
|
||||
var mode = this.width%4;
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||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < this.width; x++) {
|
||||
var b = this.buffer.readUInt8(this.pos++);
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||||
var location = y * this.width * 4 + x*4;
|
||||
if(b < this.palette.length) {
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||||
var rgb = this.palette[b];
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||||
this.data[location] = rgb.blue;
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||||
this.data[location + 1] = rgb.green;
|
||||
this.data[location + 2] = rgb.red;
|
||||
this.data[location + 3] = 0xFF;
|
||||
} else {
|
||||
this.data[location] = 0xFF;
|
||||
this.data[location + 1] = 0xFF;
|
||||
this.data[location + 2] = 0xFF;
|
||||
this.data[location + 3] = 0xFF;
|
||||
}
|
||||
}
|
||||
if (mode != 0){
|
||||
this.pos+=(4 - mode);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.bit15 = function() {
|
||||
var dif_w =this.width % 3;
|
||||
var _11111 = parseInt("11111", 2),_1_5 = _11111;
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < this.width; x++) {
|
||||
|
||||
var B = this.buffer.readUInt16LE(this.pos);
|
||||
this.pos+=2;
|
||||
var blue = (B & _1_5) / _1_5 * 255 | 0;
|
||||
var green = (B >> 5 & _1_5 ) / _1_5 * 255 | 0;
|
||||
var red = (B >> 10 & _1_5) / _1_5 * 255 | 0;
|
||||
var alpha = (B>>15)?0xFF:0x00;
|
||||
|
||||
var location = y * this.width * 4 + x * 4;
|
||||
this.data[location] = red;
|
||||
this.data[location + 1] = green;
|
||||
this.data[location + 2] = blue;
|
||||
this.data[location + 3] = alpha;
|
||||
}
|
||||
//skip extra bytes
|
||||
this.pos += dif_w;
|
||||
}
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.bit16 = function() {
|
||||
var dif_w =this.width % 3;
|
||||
var _11111 = parseInt("11111", 2),_1_5 = _11111;
|
||||
var _111111 = parseInt("111111", 2),_1_6 = _111111;
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < this.width; x++) {
|
||||
|
||||
var B = this.buffer.readUInt16LE(this.pos);
|
||||
this.pos+=2;
|
||||
var alpha = 0xFF;
|
||||
var blue = (B & _1_5) / _1_5 * 255 | 0;
|
||||
var green = (B >> 5 & _1_6 ) / _1_6 * 255 | 0;
|
||||
var red = (B >> 11) / _1_5 * 255 | 0;
|
||||
|
||||
var location = y * this.width * 4 + x * 4;
|
||||
this.data[location] = red;
|
||||
this.data[location + 1] = green;
|
||||
this.data[location + 2] = blue;
|
||||
this.data[location + 3] = alpha;
|
||||
}
|
||||
//skip extra bytes
|
||||
this.pos += dif_w;
|
||||
}
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.bit24 = function() {
|
||||
//when height > 0
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < this.width; x++) {
|
||||
var blue = this.buffer.readUInt8(this.pos++);
|
||||
var green = this.buffer.readUInt8(this.pos++);
|
||||
var red = this.buffer.readUInt8(this.pos++);
|
||||
var location = y * this.width * 4 + x * 4;
|
||||
this.data[location] = red;
|
||||
this.data[location + 1] = green;
|
||||
this.data[location + 2] = blue;
|
||||
this.data[location + 3] = 0xFF;
|
||||
}
|
||||
//skip extra bytes
|
||||
this.pos += (this.width % 4);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* add 32bit decode func
|
||||
* @author soubok
|
||||
*/
|
||||
BmpDecoder.prototype.bit32 = function() {
|
||||
//when height > 0
|
||||
for (var y = this.height - 1; y >= 0; y--) {
|
||||
for (var x = 0; x < this.width; x++) {
|
||||
var blue = this.buffer.readUInt8(this.pos++);
|
||||
var green = this.buffer.readUInt8(this.pos++);
|
||||
var red = this.buffer.readUInt8(this.pos++);
|
||||
var alpha = this.buffer.readUInt8(this.pos++);
|
||||
var location = y * this.width * 4 + x * 4;
|
||||
this.data[location] = red;
|
||||
this.data[location + 1] = green;
|
||||
this.data[location + 2] = blue;
|
||||
this.data[location + 3] = alpha;
|
||||
}
|
||||
//skip extra bytes
|
||||
this.pos += (this.width % 4);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
BmpDecoder.prototype.getData = function() {
|
||||
return this.data;
|
||||
};
|
||||
|
||||
module.exports = function(bmpData) {
|
||||
var decoder = new BmpDecoder(bmpData);
|
||||
return {
|
||||
data: decoder.getData(),
|
||||
width: decoder.width,
|
||||
height: decoder.height
|
||||
};
|
||||
};
|
||||
81
build/node_modules/bmp-js/lib/encoder.js
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vendored
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81
build/node_modules/bmp-js/lib/encoder.js
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@@ -0,0 +1,81 @@
|
||||
/**
|
||||
* @author shaozilee
|
||||
*
|
||||
* BMP format encoder,encode 24bit BMP
|
||||
* Not support quality compression
|
||||
*
|
||||
*/
|
||||
|
||||
function BmpEncoder(imgData){
|
||||
this.buffer = imgData.data;
|
||||
this.width = imgData.width;
|
||||
this.height = imgData.height;
|
||||
this.extraBytes = this.width%4;
|
||||
this.rgbSize = this.height*(3*this.width+this.extraBytes);
|
||||
this.headerInfoSize = 40;
|
||||
|
||||
this.data = [];
|
||||
/******************header***********************/
|
||||
this.flag = "BM";
|
||||
this.reserved = 0;
|
||||
this.offset = 54;
|
||||
this.fileSize = this.rgbSize+this.offset;
|
||||
this.planes = 1;
|
||||
this.bitPP = 24;
|
||||
this.compress = 0;
|
||||
this.hr = 0;
|
||||
this.vr = 0;
|
||||
this.colors = 0;
|
||||
this.importantColors = 0;
|
||||
}
|
||||
|
||||
BmpEncoder.prototype.encode = function() {
|
||||
var tempBuffer = new Buffer(this.offset+this.rgbSize);
|
||||
this.pos = 0;
|
||||
tempBuffer.write(this.flag,this.pos,2);this.pos+=2;
|
||||
tempBuffer.writeUInt32LE(this.fileSize,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.reserved,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.offset,this.pos);this.pos+=4;
|
||||
|
||||
tempBuffer.writeUInt32LE(this.headerInfoSize,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.width,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.height,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt16LE(this.planes,this.pos);this.pos+=2;
|
||||
tempBuffer.writeUInt16LE(this.bitPP,this.pos);this.pos+=2;
|
||||
tempBuffer.writeUInt32LE(this.compress,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.rgbSize,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.hr,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.vr,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.colors,this.pos);this.pos+=4;
|
||||
tempBuffer.writeUInt32LE(this.importantColors,this.pos);this.pos+=4;
|
||||
|
||||
var i=0;
|
||||
var rowBytes = 3*this.width+this.extraBytes;
|
||||
|
||||
for (var y = this.height - 1; y >= 0; y--){
|
||||
for (var x = 0; x < this.width; x++){
|
||||
var p = this.pos+y*rowBytes+x*3;
|
||||
tempBuffer[p+2]= this.buffer[i++];//r
|
||||
tempBuffer[p+1] = this.buffer[i++];//g
|
||||
tempBuffer[p] = this.buffer[i++];//b
|
||||
i++;
|
||||
}
|
||||
if(this.extraBytes>0){
|
||||
var fillOffset = this.pos+y*rowBytes+this.width*3;
|
||||
tempBuffer.fill(0,fillOffset,fillOffset+this.extraBytes);
|
||||
}
|
||||
}
|
||||
|
||||
return tempBuffer;
|
||||
};
|
||||
|
||||
module.exports = function(imgData, quality) {
|
||||
if (typeof quality === 'undefined') quality = 100;
|
||||
var encoder = new BmpEncoder(imgData);
|
||||
var data = encoder.encode();
|
||||
return {
|
||||
data: data,
|
||||
width: imgData.width,
|
||||
height: imgData.height
|
||||
};
|
||||
};
|
||||
61
build/node_modules/bmp-js/package.json
generated
vendored
Normal file
61
build/node_modules/bmp-js/package.json
generated
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"_args": [
|
||||
[
|
||||
"bmp-js@0.0.3",
|
||||
"/Users/asciidisco/Desktop/asciidisco.com/build"
|
||||
]
|
||||
],
|
||||
"_from": "bmp-js@0.0.3",
|
||||
"_id": "bmp-js@0.0.3",
|
||||
"_inBundle": false,
|
||||
"_integrity": "sha1-ZBE+nHzxICs3btYHvzBibr5XsYo=",
|
||||
"_location": "/bmp-js",
|
||||
"_phantomChildren": {},
|
||||
"_requested": {
|
||||
"type": "version",
|
||||
"registry": true,
|
||||
"raw": "bmp-js@0.0.3",
|
||||
"name": "bmp-js",
|
||||
"escapedName": "bmp-js",
|
||||
"rawSpec": "0.0.3",
|
||||
"saveSpec": null,
|
||||
"fetchSpec": "0.0.3"
|
||||
},
|
||||
"_requiredBy": [
|
||||
"/jimp"
|
||||
],
|
||||
"_resolved": "https://registry.npmjs.org/bmp-js/-/bmp-js-0.0.3.tgz",
|
||||
"_spec": "0.0.3",
|
||||
"_where": "/Users/asciidisco/Desktop/asciidisco.com/build",
|
||||
"author": {
|
||||
"name": "shaozilee",
|
||||
"email": "shaozilee@gmail.com"
|
||||
},
|
||||
"bugs": {
|
||||
"url": "https://github.com/shaozilee/bmp-js/issues"
|
||||
},
|
||||
"dependencies": {},
|
||||
"description": "A pure javascript BMP encoder and decoder",
|
||||
"devDependencies": {},
|
||||
"homepage": "https://github.com/shaozilee/bmp-js#readme",
|
||||
"keywords": [
|
||||
"bmp",
|
||||
"1bit",
|
||||
"4bit",
|
||||
"8bit",
|
||||
"24bit",
|
||||
"encoder",
|
||||
"decoder",
|
||||
"image",
|
||||
"javascript",
|
||||
"js"
|
||||
],
|
||||
"license": "MIT",
|
||||
"main": "index.js",
|
||||
"name": "bmp-js",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/shaozilee/bmp-js.git"
|
||||
},
|
||||
"version": "0.0.3"
|
||||
}
|
||||
Reference in New Issue
Block a user