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209
build/node_modules/pngjs/lib/chunkstream.js
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vendored
Normal file
209
build/node_modules/pngjs/lib/chunkstream.js
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'use strict';
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var util = require('util');
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var Stream = require('stream');
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var ChunkStream = module.exports = function() {
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Stream.call(this);
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this._buffers = [];
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this._buffered = 0;
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this._reads = [];
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this._paused = false;
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this._encoding = 'utf8';
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this.writable = true;
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};
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util.inherits(ChunkStream, Stream);
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ChunkStream.prototype.read = function(length, callback) {
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this._reads.push({
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length: Math.abs(length), // if length < 0 then at most this length
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allowLess: length < 0,
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func: callback
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});
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process.nextTick(function() {
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this._process();
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// its paused and there is not enought data then ask for more
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if (this._paused && this._reads.length > 0) {
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this._paused = false;
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this.emit('drain');
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}
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}.bind(this));
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};
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ChunkStream.prototype.write = function(data, encoding) {
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if (!this.writable) {
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this.emit('error', new Error('Stream not writable'));
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return false;
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}
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var dataBuffer;
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if (Buffer.isBuffer(data)) {
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dataBuffer = data;
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}
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else {
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dataBuffer = new Buffer(data, encoding || this._encoding);
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}
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this._buffers.push(dataBuffer);
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this._buffered += dataBuffer.length;
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this._process();
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// ok if there are no more read requests
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if (this._reads && this._reads.length === 0) {
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this._paused = true;
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}
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return this.writable && !this._paused;
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};
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ChunkStream.prototype.end = function(data, encoding) {
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if (data) {
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this.write(data, encoding);
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}
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this.writable = false;
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// already destroyed
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if (!this._buffers) {
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return;
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}
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// enqueue or handle end
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if (this._buffers.length === 0) {
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this._end();
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}
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else {
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this._buffers.push(null);
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this._process();
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}
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};
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ChunkStream.prototype.destroySoon = ChunkStream.prototype.end;
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ChunkStream.prototype._end = function() {
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if (this._reads.length > 0) {
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this.emit('error',
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new Error('There are some read requests waiting on finished stream')
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);
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}
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this.destroy();
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};
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ChunkStream.prototype.destroy = function() {
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if (!this._buffers) {
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return;
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}
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this.writable = false;
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this._reads = null;
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this._buffers = null;
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this.emit('close');
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};
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ChunkStream.prototype._processReadAllowingLess = function(read) {
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// ok there is any data so that we can satisfy this request
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this._reads.shift(); // == read
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// first we need to peek into first buffer
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var smallerBuf = this._buffers[0];
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// ok there is more data than we need
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if (smallerBuf.length > read.length) {
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this._buffered -= read.length;
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this._buffers[0] = smallerBuf.slice(read.length);
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read.func.call(this, smallerBuf.slice(0, read.length));
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}
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else {
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// ok this is less than maximum length so use it all
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this._buffered -= smallerBuf.length;
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this._buffers.shift(); // == smallerBuf
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read.func.call(this, smallerBuf);
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}
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};
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ChunkStream.prototype._processRead = function(read) {
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this._reads.shift(); // == read
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var pos = 0;
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var count = 0;
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var data = new Buffer(read.length);
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// create buffer for all data
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while (pos < read.length) {
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var buf = this._buffers[count++];
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var len = Math.min(buf.length, read.length - pos);
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buf.copy(data, pos, 0, len);
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pos += len;
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// last buffer wasn't used all so just slice it and leave
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if (len !== buf.length) {
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this._buffers[--count] = buf.slice(len);
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}
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}
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// remove all used buffers
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if (count > 0) {
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this._buffers.splice(0, count);
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}
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this._buffered -= read.length;
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read.func.call(this, data);
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};
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ChunkStream.prototype._process = function() {
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try {
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// as long as there is any data and read requests
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while (this._buffered > 0 && this._reads && this._reads.length > 0) {
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var read = this._reads[0];
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// read any data (but no more than length)
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if (read.allowLess) {
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this._processReadAllowingLess(read);
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}
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else if (this._buffered >= read.length) {
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// ok we can meet some expectations
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this._processRead(read);
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}
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else {
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// not enought data to satisfy first request in queue
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// so we need to wait for more
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break;
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}
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}
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if (this._buffers && this._buffers.length > 0 && this._buffers[0] === null) {
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this._end();
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}
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}
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catch (ex) {
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this.emit('error', ex);
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}
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};
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