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65
build/node_modules/prepack/lib/debugger/server/StopEventManager.js
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65
build/node_modules/prepack/lib/debugger/server/StopEventManager.js
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.StopEventManager = undefined;
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); /**
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* Copyright (c) 2017-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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var _invariant = require("./../common/invariant.js");
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var _invariant2 = _interopRequireDefault(_invariant);
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var _Breakpoint = require("./Breakpoint.js");
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var _Stepper = require("./Stepper.js");
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var _babelTypes = require("babel-types");
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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// Manage whether the debuggee should stop
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// All stopping related logic is centralized here
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var StopEventManager = exports.StopEventManager = function () {
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function StopEventManager() {
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_classCallCheck(this, StopEventManager);
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}
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_createClass(StopEventManager, [{
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key: "getDebuggeeStopReason",
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// stoppables is a list of objects the debuggee should be stopped on
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// (e.g. breakpoint, completed steppers). The debuggee should stop if there
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// is at least one element in the list. Currently the reason of the first element
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// is chosen as the reason sent to the UI
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value: function getDebuggeeStopReason(ast, stoppables) {
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if (stoppables.length === 0) return;
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var stoppable = stoppables[0];
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var stoppedReason = void 0;
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if (stoppable instanceof _Breakpoint.Breakpoint) {
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stoppedReason = "Breakpoint";
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} else if (stoppable instanceof _Stepper.StepIntoStepper) {
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stoppedReason = "Step Into";
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} else if (stoppable instanceof _Stepper.StepOverStepper) {
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stoppedReason = "Step Over";
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} else {
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(0, _invariant2.default)(false, "Invalid stoppable object");
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}
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return stoppedReason;
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}
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}]);
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return StopEventManager;
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}();
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//# sourceMappingURL=StopEventManager.js.map
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