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# UPNG.js
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A small, fast and advanced PNG / APNG encoder and decoder. It is the main PNG engine for [Photopea image editor](https://www.photopea.com).
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* [Examples of PNGs minified by UPNG.js](https://blog.photopea.com/png-minifier-inside-photopea.html#examples)
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* [Try UPNG.js in Photopea](https://www.photopea.com) - open an image and press File - Save for web, play with the Quality
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* [UPNG.Photopea.com](http://upng.photopea.com) - a separate minifier app, that uses UPNG.js
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* Support us by [making a donation](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ivan%40kuckir%2ecom&lc=CZ&item_name=UPNG%2ejs¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted).
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Download and include the `UPNG.js` file in your code, or get it from NPM:
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```sh
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npm install upng-js
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```
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## Encoder
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UPNG.js supports APNG and the interface expects "frames". Regular PNG is just a single-frame animation (single-item array).
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#### `UPNG.encode(imgs, w, h, cnum, [dels])`
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* `imgs`: array of frames. A frame is an ArrayBuffer containing the pixel data (RGBA, 8 bits per channel)
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* `w`, `h` : width and height of the image
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* `cnum`: number of colors in the result; 0: all colors (lossless PNG)
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* `dels`: array of delays for each frame (only when 2 or more frames)
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* returns an ArrayBuffer with binary data of a PNG file
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UPNG.js can do a lossy minification of PNG files, similar to [TinyPNG](https://tinypng.com/) and other tools. It performs color quantization using the [k-means algorithm](https://en.wikipedia.org/wiki/K-means_clustering).
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Lossy compression is allowed by the last parameter `cnum`. Set it to zero for a lossless compression, or write the number of allowed colors in the image. Smaller values produce smaller files. **Or just use 0 for lossless / 256 for lossy.**
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## Decoder
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Supports all color types (including Grayscale and Palettes), all channel depths (1, 2, 4, 8, 16), interlaced images etc. Opens PNGs which other libraries can not open (tested with [PngSuite](http://www.schaik.com/pngsuite/)).
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#### `UPNG.decode(buffer)`
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* `buffer`: ArrayBuffer containing the PNG file
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* returns an image object with following properties:
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* * `width`: the width of the image
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* * `height`: the height of the image
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* * `depth`: number of bits per channel
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* * `ctype`: color type of the file (Truecolor, Grayscale, Palette ...)
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* * `frames`: additional info about frames (frame delays etc.)
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* * `tabs`: additional chunks of the PNG file
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* * `data`: pixel data of the image
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PNG files may have a various number of channels and a various color depth. The interpretation of `data` depends on the current color type and color depth (see the [PNG specification](https://www.w3.org/TR/PNG/)).
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#### `UPNG.toRGBA8(img)`
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* `img`: PNG image object (returned by UPNG.decode())
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* returns an array of frames. A frame is ArrayBuffer of the image in RGBA format, 8 bits per channel.
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### Example
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var img = UPNG.decode(buff); // put ArrayBuffer of the PNG file into UPNG.decode
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var rgba = UPNG.toRGBA8(img)[0]; // UPNG.toRGBA8 returns array of frames, size: width * height * 4 bytes.
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PNG format uses the Inflate algorithm. Right now, UPNG.js calls [Pako.js](https://github.com/nodeca/pako) for the Inflate and Deflate method.
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