"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = function (realm) { // document object var document = new _index.ObjectValue(realm, realm.intrinsics.ObjectPrototype, "document", false); // check if we can use abstracts if (realm.useAbstractInterpretation) { // common methods on document var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = functions[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var name = _step.value; var func = (0, _utils.createAbstract)(realm, "function", "document." + name); _singletons.Properties.Set(realm, document, name, func, false); } // document.body } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } var body = new _index.ObjectValue(realm, realm.intrinsics.ObjectPrototype, "document.body"); _singletons.Properties.Set(realm, document, "body", body, false); // make abstract var abstractObject = (0, _utils.createAbstract)(realm, document, "document"); (0, _invariant2.default)(abstractObject instanceof _index.AbstractObjectValue); return abstractObject; } return document; }; var _index = require("../../values/index.js"); var _utils = require("../prepack/utils.js"); var _singletons = require("../../singletons.js"); var _invariant = require("../../invariant"); var _invariant2 = _interopRequireDefault(_invariant); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } var functions = ["getElementById", "getElementByTag", "getElementByClassName", "getElementByName", "getElementByTagName", "getElementByTagNameNS", "querySelector", "querySelectorAll", "createElement", "createDocumentFragment", "createTextNode"]; /** * Copyright (c) 2017-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ //# sourceMappingURL=document.js.map