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51
RenderPass.js
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51
RenderPass.js
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
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this.scene = scene;
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this.camera = camera;
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this.overrideMaterial = overrideMaterial;
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this.clearColor = clearColor;
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this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
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this.oldClearColor = new THREE.Color();
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this.oldClearAlpha = 1;
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this.enabled = true;
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this.clear = true;
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this.needsSwap = false;
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};
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THREE.RenderPass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta ) {
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this.scene.overrideMaterial = this.overrideMaterial;
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if ( this.clearColor ) {
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this.oldClearColor.copy( renderer.getClearColor() );
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this.oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor( this.clearColor, this.clearAlpha );
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}
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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if ( this.clearColor ) {
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renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
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}
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this.scene.overrideMaterial = null;
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}
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};
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