first commit
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115
BloomPass.js
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115
BloomPass.js
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {
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strength = ( strength !== undefined ) ? strength : 1;
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kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
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sigma = ( sigma !== undefined ) ? sigma : 4.0;
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resolution = ( resolution !== undefined ) ? resolution : 256;
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// render targets
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var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
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this.renderTargetX = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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this.renderTargetY = new THREE.WebGLRenderTarget( resolution, resolution, pars );
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// copy material
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if ( THREE.CopyShader === undefined )
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console.error( "THREE.BloomPass relies on THREE.CopyShader" );
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var copyShader = THREE.CopyShader;
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this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
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this.copyUniforms[ "opacity" ].value = strength;
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this.materialCopy = new THREE.ShaderMaterial( {
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: THREE.AdditiveBlending,
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transparent: true
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} );
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// convolution material
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if ( THREE.ConvolutionShader === undefined )
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console.error( "THREE.BloomPass relies on THREE.ConvolutionShader" );
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var convolutionShader = THREE.ConvolutionShader;
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this.convolutionUniforms = THREE.UniformsUtils.clone( convolutionShader.uniforms );
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurx;
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this.convolutionUniforms[ "cKernel" ].value = THREE.ConvolutionShader.buildKernel( sigma );
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this.materialConvolution = new THREE.ShaderMaterial( {
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uniforms: this.convolutionUniforms,
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vertexShader: convolutionShader.vertexShader,
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fragmentShader: convolutionShader.fragmentShader,
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defines: {
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"KERNEL_SIZE_FLOAT": kernelSize.toFixed( 1 ),
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"KERNEL_SIZE_INT": kernelSize.toFixed( 0 )
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}
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} );
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this.enabled = true;
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this.needsSwap = false;
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this.clear = false;
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this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
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this.scene = new THREE.Scene();
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this.quad = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
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this.scene.add( this.quad );
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};
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THREE.BloomPass.prototype = {
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render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
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if ( maskActive ) renderer.context.disable( renderer.context.STENCIL_TEST );
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// Render quad with blured scene into texture (convolution pass 1)
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this.quad.material = this.materialConvolution;
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this.convolutionUniforms[ "tDiffuse" ].value = readBuffer;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurX;
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renderer.render( this.scene, this.camera, this.renderTargetX, true );
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// Render quad with blured scene into texture (convolution pass 2)
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this.convolutionUniforms[ "tDiffuse" ].value = this.renderTargetX;
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this.convolutionUniforms[ "uImageIncrement" ].value = THREE.BloomPass.blurY;
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renderer.render( this.scene, this.camera, this.renderTargetY, true );
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// Render original scene with superimposed blur to texture
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this.quad.material = this.materialCopy;
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this.copyUniforms[ "tDiffuse" ].value = this.renderTargetY;
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if ( maskActive ) renderer.context.enable( renderer.context.STENCIL_TEST );
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renderer.render( this.scene, this.camera, readBuffer, this.clear );
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}
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};
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THREE.BloomPass.blurX = new THREE.Vector2( 0.001953125, 0.0 );
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THREE.BloomPass.blurY = new THREE.Vector2( 0.0, 0.001953125 );
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101
ConvolutionShader.js
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101
ConvolutionShader.js
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Convolution shader
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* ported from o3d sample to WebGL / GLSL
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* http://o3d.googlecode.com/svn/trunk/samples/convolution.html
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*/
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THREE.ConvolutionShader = {
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defines: {
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"KERNEL_SIZE_FLOAT": "25.0",
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"KERNEL_SIZE_INT": "25",
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},
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"uImageIncrement": { type: "v2", value: new THREE.Vector2( 0.001953125, 0.0 ) },
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"cKernel": { type: "fv1", value: [] }
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},
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vertexShader: [
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"uniform vec2 uImageIncrement;",
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float cKernel[ KERNEL_SIZE_INT ];",
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"uniform sampler2D tDiffuse;",
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"uniform vec2 uImageIncrement;",
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"varying vec2 vUv;",
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"void main() {",
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"vec2 imageCoord = vUv;",
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"vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",
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"for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",
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"sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
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"imageCoord += uImageIncrement;",
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"}",
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"gl_FragColor = sum;",
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"}"
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].join("\n"),
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buildKernel: function ( sigma ) {
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// We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
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function gauss( x, sigma ) {
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return Math.exp( - ( x * x ) / ( 2.0 * sigma * sigma ) );
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}
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var i, values, sum, halfWidth, kMaxKernelSize = 25, kernelSize = 2 * Math.ceil( sigma * 3.0 ) + 1;
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if ( kernelSize > kMaxKernelSize ) kernelSize = kMaxKernelSize;
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halfWidth = ( kernelSize - 1 ) * 0.5;
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values = new Array( kernelSize );
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sum = 0.0;
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for ( i = 0; i < kernelSize; ++i ) {
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values[ i ] = gauss( i - halfWidth, sigma );
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sum += values[ i ];
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}
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// normalize the kernel
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for ( i = 0; i < kernelSize; ++i ) values[ i ] /= sum;
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return values;
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}
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};
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46
CopyShader.js
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46
CopyShader.js
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Full-screen textured quad shader
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*/
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THREE.CopyShader = {
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"opacity": { type: "f", value: 1.0 }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform float opacity;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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"void main() {",
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"vec4 texel = texture2D( tDiffuse, vUv );",
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"gl_FragColor = opacity * texel;",
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"}"
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].join("\n")
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};
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59
Detector.js
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59
Detector.js
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/**
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* @author alteredq / http://alteredqualia.com/
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* @author mr.doob / http://mrdoob.com/
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*/
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var Detector = {
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canvas: !! window.CanvasRenderingContext2D,
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webgl: ( function () { try { var canvas = document.createElement( 'canvas' ); return !! window.WebGLRenderingContext && ( canvas.getContext( 'webgl' ) || canvas.getContext( 'experimental-webgl' ) ); } catch( e ) { return false; } } )(),
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workers: !! window.Worker,
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fileapi: window.File && window.FileReader && window.FileList && window.Blob,
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getWebGLErrorMessage: function () {
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var element = document.createElement( 'div' );
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element.id = 'webgl-error-message';
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element.style.fontFamily = 'monospace';
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element.style.fontSize = '13px';
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element.style.fontWeight = 'normal';
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element.style.textAlign = 'center';
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element.style.background = '#fff';
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element.style.color = '#000';
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element.style.padding = '1.5em';
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element.style.width = '400px';
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element.style.margin = '5em auto 0';
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if ( ! this.webgl ) {
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element.innerHTML = window.WebGLRenderingContext ? [
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'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
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'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
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].join( '\n' ) : [
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'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
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'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
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].join( '\n' );
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}
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return element;
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},
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addGetWebGLMessage: function ( parameters ) {
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var parent, id, element;
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parameters = parameters || {};
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parent = parameters.parent !== undefined ? parameters.parent : document.body;
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id = parameters.id !== undefined ? parameters.id : 'oldie';
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element = Detector.getWebGLErrorMessage();
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element.id = id;
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parent.appendChild( element );
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}
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};
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135
EffectComposer.js
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135
EffectComposer.js
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/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.EffectComposer = function ( renderer, renderTarget ) {
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this.renderer = renderer;
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if ( renderTarget === undefined ) {
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var width = window.innerWidth || 1;
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var height = window.innerHeight || 1;
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var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
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renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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this.passes = [];
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if ( THREE.CopyShader === undefined )
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console.error( "THREE.EffectComposer relies on THREE.CopyShader" );
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this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
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};
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THREE.EffectComposer.prototype = {
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swapBuffers: function() {
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var tmp = this.readBuffer;
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this.readBuffer = this.writeBuffer;
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this.writeBuffer = tmp;
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},
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addPass: function ( pass ) {
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this.passes.push( pass );
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},
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insertPass: function ( pass, index ) {
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this.passes.splice( index, 0, pass );
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},
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render: function ( delta ) {
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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var maskActive = false;
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var pass, i, il = this.passes.length;
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for ( i = 0; i < il; i ++ ) {
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pass = this.passes[ i ];
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if ( !pass.enabled ) continue;
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pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
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if ( pass.needsSwap ) {
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if ( maskActive ) {
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var context = this.renderer.context;
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context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
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this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, delta );
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context.stencilFunc( context.EQUAL, 1, 0xffffffff );
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}
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this.swapBuffers();
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}
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if ( pass instanceof THREE.MaskPass ) {
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maskActive = true;
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} else if ( pass instanceof THREE.ClearMaskPass ) {
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maskActive = false;
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}
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}
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},
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reset: function ( renderTarget ) {
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if ( renderTarget === undefined ) {
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renderTarget = this.renderTarget1.clone();
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renderTarget.width = window.innerWidth;
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renderTarget.height = window.innerHeight;
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}
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this.renderTarget1 = renderTarget;
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this.renderTarget2 = renderTarget.clone();
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this.writeBuffer = this.renderTarget1;
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this.readBuffer = this.renderTarget2;
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},
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setSize: function ( width, height ) {
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var renderTarget = this.renderTarget1.clone();
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renderTarget.width = width;
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renderTarget.height = height;
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this.reset( renderTarget );
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}
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};
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137
FXAAShader.js
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137
FXAAShader.js
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@@ -0,0 +1,137 @@
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/**
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* @author Felix Turner / www.airtight.cc / @felixturner
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*
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* Bad TV Shader
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* Simulates a bad TV via horizontal distortion and vertical roll
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* Uses Ashima WebGl Noise: https://github.com/ashima/webgl-noise
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*
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* time: steadily increasing float passed in
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* distortion: amount of thick distortion
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* distortion2: amount of fine grain distortion
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* speed: distortion vertical travel speed
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* rollSpeed: vertical roll speed
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*
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* The MIT License
|
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*
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* Copyright (c) 2014 Felix Turner
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*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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* THE SOFTWARE.
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||||
*
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||||
*/
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THREE.BadTVShader = {
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"time": { type: "f", value: 0.0 },
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"distortion": { type: "f", value: 3.0 },
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"distortion2": { type: "f", value: 5.0 },
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"speed": { type: "f", value: 0.2 },
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"rollSpeed": { type: "f", value: 0.1 },
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},
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vertexShader: [
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"varying vec2 vUv;",
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||||
"void main() {",
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||||
"vUv = uv;",
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||||
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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||||
"}"
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||||
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||||
].join("\n"),
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||||
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fragmentShader: [
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||||
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||||
"uniform sampler2D tDiffuse;",
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||||
"uniform float time;",
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||||
"uniform float distortion;",
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||||
"uniform float distortion2;",
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"uniform float speed;",
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"uniform float rollSpeed;",
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"varying vec2 vUv;",
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// Start Ashima 2D Simplex Noise
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||||
|
||||
"vec3 mod289(vec3 x) {",
|
||||
" return x - floor(x * (1.0 / 289.0)) * 289.0;",
|
||||
"}",
|
||||
|
||||
"vec2 mod289(vec2 x) {",
|
||||
" return x - floor(x * (1.0 / 289.0)) * 289.0;",
|
||||
"}",
|
||||
|
||||
"vec3 permute(vec3 x) {",
|
||||
" return mod289(((x*34.0)+1.0)*x);",
|
||||
"}",
|
||||
|
||||
"float snoise(vec2 v)",
|
||||
" {",
|
||||
" const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0",
|
||||
" 0.366025403784439, // 0.5*(sqrt(3.0)-1.0)",
|
||||
" -0.577350269189626, // -1.0 + 2.0 * C.x",
|
||||
" 0.024390243902439); // 1.0 / 41.0",
|
||||
" vec2 i = floor(v + dot(v, C.yy) );",
|
||||
" vec2 x0 = v - i + dot(i, C.xx);",
|
||||
|
||||
" vec2 i1;",
|
||||
" i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);",
|
||||
" vec4 x12 = x0.xyxy + C.xxzz;",
|
||||
" x12.xy -= i1;",
|
||||
|
||||
" i = mod289(i); // Avoid truncation effects in permutation",
|
||||
" vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))",
|
||||
" + i.x + vec3(0.0, i1.x, 1.0 ));",
|
||||
|
||||
" vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy), dot(x12.zw,x12.zw)), 0.0);",
|
||||
" m = m*m ;",
|
||||
" m = m*m ;",
|
||||
|
||||
" vec3 x = 2.0 * fract(p * C.www) - 1.0;",
|
||||
" vec3 h = abs(x) - 0.5;",
|
||||
" vec3 ox = floor(x + 0.5);",
|
||||
" vec3 a0 = x - ox;",
|
||||
|
||||
" m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );",
|
||||
|
||||
" vec3 g;",
|
||||
" g.x = a0.x * x0.x + h.x * x0.y;",
|
||||
" g.yz = a0.yz * x12.xz + h.yz * x12.yw;",
|
||||
" return 130.0 * dot(m, g);",
|
||||
"}",
|
||||
|
||||
// End Ashima 2D Simplex Noise
|
||||
|
||||
"void main() {",
|
||||
|
||||
"vec2 p = vUv;",
|
||||
"float ty = time*speed;",
|
||||
"float yt = p.y - ty;",
|
||||
|
||||
//smooth distortion
|
||||
"float offset = snoise(vec2(yt*3.0,0.0))*0.2;",
|
||||
// boost distortion
|
||||
"offset = pow( offset*distortion,3.0)/distortion;",
|
||||
//add fine grain distortion
|
||||
"offset += snoise(vec2(yt*50.0,0.0))*distortion2*0.001;",
|
||||
//combine distortion on X with roll on Y
|
||||
"gl_FragColor = texture2D(tDiffuse, vec2(fract(p.x + offset),fract(p.y-time*rollSpeed) ));",
|
||||
|
||||
"}"
|
||||
|
||||
].join("\n")
|
||||
|
||||
};
|
||||
61
FilmPass.js
Normal file
61
FilmPass.js
Normal file
@@ -0,0 +1,61 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*/
|
||||
|
||||
THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
|
||||
|
||||
if ( THREE.FilmShader === undefined )
|
||||
console.error( "THREE.FilmPass relies on THREE.FilmShader" );
|
||||
|
||||
var shader = THREE.FilmShader;
|
||||
|
||||
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
||||
|
||||
this.material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: this.uniforms,
|
||||
vertexShader: shader.vertexShader,
|
||||
fragmentShader: shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
|
||||
if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
|
||||
if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
|
||||
if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
|
||||
|
||||
this.enabled = true;
|
||||
this.renderToScreen = false;
|
||||
this.needsSwap = true;
|
||||
|
||||
|
||||
this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
||||
this.scene = new THREE.Scene();
|
||||
|
||||
this.quad = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
|
||||
this.scene.add( this.quad );
|
||||
|
||||
};
|
||||
|
||||
THREE.FilmPass.prototype = {
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
||||
|
||||
this.uniforms[ "tDiffuse" ].value = readBuffer;
|
||||
this.uniforms[ "time" ].value += delta;
|
||||
|
||||
this.quad.material = this.material;
|
||||
|
||||
if ( this.renderToScreen ) {
|
||||
|
||||
renderer.render( this.scene, this.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.render( this.scene, this.camera, writeBuffer, false );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
104
FilmShader.js
Normal file
104
FilmShader.js
Normal file
@@ -0,0 +1,104 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*
|
||||
* Film grain & scanlines shader
|
||||
*
|
||||
* - ported from HLSL to WebGL / GLSL
|
||||
* http://www.truevision3d.com/forums/showcase/staticnoise_colorblackwhite_scanline_shaders-t18698.0.html
|
||||
*
|
||||
* Screen Space Static Postprocessor
|
||||
*
|
||||
* Produces an analogue noise overlay similar to a film grain / TV static
|
||||
*
|
||||
* Original implementation and noise algorithm
|
||||
* Pat 'Hawthorne' Shearon
|
||||
*
|
||||
* Optimized scanlines + noise version with intensity scaling
|
||||
* Georg 'Leviathan' Steinrohder
|
||||
*
|
||||
* This version is provided under a Creative Commons Attribution 3.0 License
|
||||
* http://creativecommons.org/licenses/by/3.0/
|
||||
*/
|
||||
|
||||
THREE.FilmShader = {
|
||||
|
||||
uniforms: {
|
||||
|
||||
"tDiffuse": { type: "t", value: null },
|
||||
"time": { type: "f", value: 0.0 },
|
||||
"nIntensity": { type: "f", value: 0.5 },
|
||||
"sIntensity": { type: "f", value: 0.05 },
|
||||
"sCount": { type: "f", value: 4096 },
|
||||
"grayscale": { type: "i", value: 1 }
|
||||
|
||||
},
|
||||
|
||||
vertexShader: [
|
||||
|
||||
"varying vec2 vUv;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
"vUv = uv;",
|
||||
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
||||
|
||||
"}"
|
||||
|
||||
].join("\n"),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
// control parameter
|
||||
"uniform float time;",
|
||||
|
||||
"uniform bool grayscale;",
|
||||
|
||||
// noise effect intensity value (0 = no effect, 1 = full effect)
|
||||
"uniform float nIntensity;",
|
||||
|
||||
// scanlines effect intensity value (0 = no effect, 1 = full effect)
|
||||
"uniform float sIntensity;",
|
||||
|
||||
// scanlines effect count value (0 = no effect, 4096 = full effect)
|
||||
"uniform float sCount;",
|
||||
|
||||
"uniform sampler2D tDiffuse;",
|
||||
|
||||
"varying vec2 vUv;",
|
||||
|
||||
"void main() {",
|
||||
|
||||
// sample the source
|
||||
"vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
|
||||
|
||||
// make some noise
|
||||
"float x = vUv.x * vUv.y * time * 1000.0;",
|
||||
"x = mod( x, 13.0 ) * mod( x, 123.0 );",
|
||||
"float dx = mod( x, 0.01 );",
|
||||
|
||||
// add noise
|
||||
"vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );",
|
||||
|
||||
// get us a sine and cosine
|
||||
"vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
|
||||
|
||||
// add scanlines
|
||||
"cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
|
||||
|
||||
// interpolate between source and result by intensity
|
||||
"cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
|
||||
|
||||
// convert to grayscale if desired
|
||||
"if( grayscale ) {",
|
||||
|
||||
"cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
|
||||
|
||||
"}",
|
||||
|
||||
"gl_FragColor = vec4( cResult, cTextureScreen.a );",
|
||||
|
||||
"}"
|
||||
|
||||
].join("\n")
|
||||
|
||||
};
|
||||
86
MaskPass.js
Normal file
86
MaskPass.js
Normal file
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*/
|
||||
|
||||
THREE.MaskPass = function ( scene, camera ) {
|
||||
|
||||
this.scene = scene;
|
||||
this.camera = camera;
|
||||
|
||||
this.enabled = true;
|
||||
this.clear = true;
|
||||
this.needsSwap = false;
|
||||
|
||||
this.inverse = false;
|
||||
|
||||
};
|
||||
|
||||
THREE.MaskPass.prototype = {
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
||||
|
||||
var context = renderer.context;
|
||||
|
||||
// don't update color or depth
|
||||
|
||||
context.colorMask( false, false, false, false );
|
||||
context.depthMask( false );
|
||||
|
||||
// set up stencil
|
||||
|
||||
var writeValue, clearValue;
|
||||
|
||||
if ( this.inverse ) {
|
||||
|
||||
writeValue = 0;
|
||||
clearValue = 1;
|
||||
|
||||
} else {
|
||||
|
||||
writeValue = 1;
|
||||
clearValue = 0;
|
||||
|
||||
}
|
||||
|
||||
context.enable( context.STENCIL_TEST );
|
||||
context.stencilOp( context.REPLACE, context.REPLACE, context.REPLACE );
|
||||
context.stencilFunc( context.ALWAYS, writeValue, 0xffffffff );
|
||||
context.clearStencil( clearValue );
|
||||
|
||||
// draw into the stencil buffer
|
||||
|
||||
renderer.render( this.scene, this.camera, readBuffer, this.clear );
|
||||
renderer.render( this.scene, this.camera, writeBuffer, this.clear );
|
||||
|
||||
// re-enable update of color and depth
|
||||
|
||||
context.colorMask( true, true, true, true );
|
||||
context.depthMask( true );
|
||||
|
||||
// only render where stencil is set to 1
|
||||
|
||||
context.stencilFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
|
||||
context.stencilOp( context.KEEP, context.KEEP, context.KEEP );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
THREE.ClearMaskPass = function () {
|
||||
|
||||
this.enabled = true;
|
||||
|
||||
};
|
||||
|
||||
THREE.ClearMaskPass.prototype = {
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
||||
|
||||
var context = renderer.context;
|
||||
|
||||
context.disable( context.STENCIL_TEST );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
51
RenderPass.js
Normal file
51
RenderPass.js
Normal file
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*/
|
||||
|
||||
THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clearAlpha ) {
|
||||
|
||||
this.scene = scene;
|
||||
this.camera = camera;
|
||||
|
||||
this.overrideMaterial = overrideMaterial;
|
||||
|
||||
this.clearColor = clearColor;
|
||||
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 1;
|
||||
|
||||
this.oldClearColor = new THREE.Color();
|
||||
this.oldClearAlpha = 1;
|
||||
|
||||
this.enabled = true;
|
||||
this.clear = true;
|
||||
this.needsSwap = false;
|
||||
|
||||
};
|
||||
|
||||
THREE.RenderPass.prototype = {
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
||||
|
||||
this.scene.overrideMaterial = this.overrideMaterial;
|
||||
|
||||
if ( this.clearColor ) {
|
||||
|
||||
this.oldClearColor.copy( renderer.getClearColor() );
|
||||
this.oldClearAlpha = renderer.getClearAlpha();
|
||||
|
||||
renderer.setClearColor( this.clearColor, this.clearAlpha );
|
||||
|
||||
}
|
||||
|
||||
renderer.render( this.scene, this.camera, readBuffer, this.clear );
|
||||
|
||||
if ( this.clearColor ) {
|
||||
|
||||
renderer.setClearColor( this.oldClearColor, this.oldClearAlpha );
|
||||
|
||||
}
|
||||
|
||||
this.scene.overrideMaterial = null;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
58
ShaderPass.js
Normal file
58
ShaderPass.js
Normal file
@@ -0,0 +1,58 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
*/
|
||||
|
||||
THREE.ShaderPass = function ( shader, textureID ) {
|
||||
|
||||
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
|
||||
|
||||
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
|
||||
|
||||
this.material = new THREE.ShaderMaterial( {
|
||||
|
||||
uniforms: this.uniforms,
|
||||
vertexShader: shader.vertexShader,
|
||||
fragmentShader: shader.fragmentShader
|
||||
|
||||
} );
|
||||
|
||||
this.renderToScreen = false;
|
||||
|
||||
this.enabled = true;
|
||||
this.needsSwap = true;
|
||||
this.clear = false;
|
||||
|
||||
|
||||
this.camera = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
|
||||
this.scene = new THREE.Scene();
|
||||
|
||||
this.quad = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), null );
|
||||
this.scene.add( this.quad );
|
||||
|
||||
};
|
||||
|
||||
THREE.ShaderPass.prototype = {
|
||||
|
||||
render: function ( renderer, writeBuffer, readBuffer, delta ) {
|
||||
|
||||
if ( this.uniforms[ this.textureID ] ) {
|
||||
|
||||
this.uniforms[ this.textureID ].value = readBuffer;
|
||||
|
||||
}
|
||||
|
||||
this.quad.material = this.material;
|
||||
|
||||
if ( this.renderToScreen ) {
|
||||
|
||||
renderer.render( this.scene, this.camera );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.render( this.scene, this.camera, writeBuffer, this.clear );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
1
droid_sans_bold.typeface.js
Normal file
1
droid_sans_bold.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
droid_sans_regular.typeface.js
Normal file
1
droid_sans_regular.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
droid_serif_bold.typeface.js
Normal file
1
droid_serif_bold.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
droid_serif_regular.typeface.js
Normal file
1
droid_serif_regular.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
gentilis_bold.typeface.js
Normal file
1
gentilis_bold.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
gentilis_regular.typeface.js
Normal file
1
gentilis_regular.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
helvetiker_bold.typeface.js
Normal file
1
helvetiker_bold.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
helvetiker_regular.typeface.js
Normal file
1
helvetiker_regular.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
optimer_bold.typeface.js
Normal file
1
optimer_bold.typeface.js
Normal file
File diff suppressed because one or more lines are too long
1
optimer_regular.typeface.js
Normal file
1
optimer_regular.typeface.js
Normal file
File diff suppressed because one or more lines are too long
6
stats.min.js
vendored
Normal file
6
stats.min.js
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
// stats.js - http://github.com/mrdoob/stats.js
|
||||
var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";
|
||||
i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div");
|
||||
k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display=
|
||||
"block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:11,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height=
|
||||
a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};
|
||||
722
three.min.js
vendored
Normal file
722
three.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
642
webglgeometrytext.html
Normal file
642
webglgeometrytext.html
Normal file
@@ -0,0 +1,642 @@
|
||||
<!DOCTYPE html>
|
||||
<!-- saved from url=(0086)http://mrdoob.github.io/three.js/examples/webgl_geometry_text.html#FF000A0010#three.js -->
|
||||
<html lang="en"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<title>three.js webgl - geometry - text</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||||
<style>
|
||||
body {
|
||||
font-family: Monospace;
|
||||
background-color: #000;
|
||||
color: #fff;
|
||||
margin: 0px;
|
||||
overflow: hidden;
|
||||
}
|
||||
#info {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
z-index: 100;
|
||||
display:block;
|
||||
}
|
||||
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
|
||||
|
||||
<script src="./webglgeometrytext_files/three.min.js"></script>
|
||||
|
||||
<script src="./webglgeometrytext_files/ConvolutionShader.js"></script>
|
||||
<script src="./webglgeometrytext_files/CopyShader.js"></script>
|
||||
<script src="./webglgeometrytext_files/FilmShader.js"></script>
|
||||
<script src="./webglgeometrytext_files/FXAAShader.js"></script>
|
||||
|
||||
<script src="./webglgeometrytext_files/EffectComposer.js"></script>
|
||||
<script src="./webglgeometrytext_files/RenderPass.js"></script>
|
||||
<script src="./webglgeometrytext_files/ShaderPass.js"></script>
|
||||
<script src="./webglgeometrytext_files/MaskPass.js"></script>
|
||||
<script src="./webglgeometrytext_files/BloomPass.js"></script>
|
||||
<script src="./webglgeometrytext_files/FilmPass.js"></script>
|
||||
|
||||
<script src="./webglgeometrytext_files/Detector.js"></script>
|
||||
<script src="./webglgeometrytext_files/stats.min.js"></script>
|
||||
|
||||
<!-- load the font files -->
|
||||
|
||||
<script src="./webglgeometrytext_files/gentilis_bold.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/gentilis_regular.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/optimer_bold.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/optimer_regular.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/helvetiker_bold.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/helvetiker_regular.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/droid_sans_regular.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/droid_sans_bold.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/droid_serif_regular.typeface.js"></script>
|
||||
<script src="./webglgeometrytext_files/droid_serif_bold.typeface.js"></script>
|
||||
|
||||
<!-- todo async loader for fonts -->
|
||||
|
||||
<script>
|
||||
|
||||
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||||
|
||||
var container, stats, permalink, hex, color;
|
||||
|
||||
var camera, cameraTarget, scene, renderer;
|
||||
|
||||
var composer;
|
||||
var effectFXAA;
|
||||
|
||||
var group, textMesh1, textMesh2, textGeo, material;
|
||||
|
||||
var firstLetter = true;
|
||||
|
||||
var text = "three.js",
|
||||
|
||||
height = 20,
|
||||
size = 40,
|
||||
hover = 40,
|
||||
|
||||
curveSegments = 4,
|
||||
|
||||
bevelThickness = 2,
|
||||
bevelSize = 1.5,
|
||||
bevelSegments = 3,
|
||||
bevelEnabled = true,
|
||||
|
||||
font = "droid sans", // helvetiker, optimer, gentilis, droid sans, droid serif
|
||||
weight = "bold", // normal bold
|
||||
style = "normal"; // normal italic
|
||||
|
||||
var mirror = true;
|
||||
|
||||
var fontMap = {
|
||||
|
||||
"helvetiker": 0,
|
||||
"optimer": 1,
|
||||
"gentilis": 2,
|
||||
"droid sans": 3,
|
||||
"droid serif": 4
|
||||
|
||||
};
|
||||
|
||||
var weightMap = {
|
||||
|
||||
"normal": 0,
|
||||
"bold": 1
|
||||
|
||||
};
|
||||
|
||||
var reverseFontMap = {};
|
||||
var reverseWeightMap = {};
|
||||
|
||||
for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
|
||||
for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
|
||||
|
||||
var targetRotation = 0;
|
||||
var targetRotationOnMouseDown = 0;
|
||||
|
||||
var mouseX = 0;
|
||||
var mouseXOnMouseDown = 0;
|
||||
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
|
||||
var postprocessing = { enabled : true };
|
||||
var glow = 2.9;
|
||||
|
||||
init();
|
||||
animate();
|
||||
|
||||
function capitalize( txt ) {
|
||||
return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
|
||||
}
|
||||
|
||||
function decimalToHex( d ) {
|
||||
|
||||
var hex = Number( d ).toString( 16 );
|
||||
hex = "000000".substr( 0, 6 - hex.length ) + hex;
|
||||
return hex.toUpperCase();
|
||||
|
||||
}
|
||||
|
||||
function init() {
|
||||
|
||||
container = document.createElement( 'div' );
|
||||
document.body.appendChild( container );
|
||||
|
||||
permalink = document.getElementById( "permalink" );
|
||||
|
||||
// CAMERA
|
||||
|
||||
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
|
||||
camera.position.set( 0, 400, 700 );
|
||||
|
||||
cameraTarget = new THREE.Vector3( 0, 150, 0 );
|
||||
|
||||
// SCENE
|
||||
|
||||
scene = new THREE.Scene();
|
||||
scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
|
||||
|
||||
// LIGHTS
|
||||
|
||||
var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
|
||||
dirLight.position.set( 0, 0, 1 ).normalize();
|
||||
scene.add( dirLight );
|
||||
|
||||
var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
|
||||
pointLight.position.set( 0, 100, 90 );
|
||||
scene.add( pointLight );
|
||||
|
||||
//text = capitalize( font ) + " " + capitalize( weight );
|
||||
//text = "abcdefghijklmnopqrstuvwxyz0123456789";
|
||||
text = "The Glitch in the Game";
|
||||
|
||||
// Get text from hash
|
||||
|
||||
var hash = document.location.hash.substr( 1 );
|
||||
|
||||
if ( hash.length !== 0 ) {
|
||||
|
||||
var colorhash = hash.substring( 0, 6 );
|
||||
var fonthash = hash.substring( 6, 7 );
|
||||
var weighthash = hash.substring( 7, 8 );
|
||||
var pphash = hash.substring( 8, 9 );
|
||||
var bevelhash = hash.substring( 9, 10 );
|
||||
var texthash = hash.substring( 10 );
|
||||
|
||||
hex = colorhash;
|
||||
pointLight.color.setHex( parseInt( colorhash, 16 ) );
|
||||
|
||||
//font = reverseFontMap[ parseInt( fonthash ) ];
|
||||
//font = 5;
|
||||
weight = reverseWeightMap[ parseInt( weighthash ) ];
|
||||
|
||||
postprocessing.enabled = parseInt( pphash );
|
||||
bevelEnabled = parseInt( bevelhash );
|
||||
|
||||
text = decodeURI( texthash );
|
||||
|
||||
updatePermalink();
|
||||
|
||||
} else {
|
||||
pointLight.color.setHSL(0.6236155861988664, 1, 0.5 );
|
||||
hex = decimalToHex( pointLight.color.getHex() );
|
||||
|
||||
}
|
||||
|
||||
material = new THREE.MeshFaceMaterial( [
|
||||
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
|
||||
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
|
||||
] );
|
||||
|
||||
group = new THREE.Object3D();
|
||||
group.position.y = 100;
|
||||
|
||||
scene.add( group );
|
||||
|
||||
createText();
|
||||
|
||||
var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
|
||||
plane.position.y = 100;
|
||||
plane.rotation.x = - Math.PI / 2;
|
||||
scene.add( plane );
|
||||
|
||||
// RENDERER
|
||||
|
||||
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
renderer.setClearColor( scene.fog.color, 1 );
|
||||
|
||||
container.appendChild( renderer.domElement );
|
||||
|
||||
// STATS
|
||||
|
||||
stats = new Stats();
|
||||
stats.domElement.style.position = 'absolute';
|
||||
stats.domElement.style.top = '0px';
|
||||
//container.appendChild( stats.domElement );
|
||||
|
||||
// EVENTS
|
||||
|
||||
/*document.addEventListener( 'mousedown', onDocumentMouseDown, false );
|
||||
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
|
||||
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
|
||||
document.addEventListener( 'keypress', onDocumentKeyPress, false );
|
||||
document.addEventListener( 'keydown', onDocumentKeyDown, false );
|
||||
|
||||
document.getElementById( "color" ).addEventListener( 'click', function() {
|
||||
|
||||
pointLight.color.setHSL( Math.random(), 1, 0.5 );
|
||||
hex = decimalToHex( pointLight.color.getHex() );
|
||||
|
||||
updatePermalink();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "font" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( font == "helvetiker" ) {
|
||||
|
||||
font = "optimer";
|
||||
|
||||
} else if ( font == "optimer" ) {
|
||||
|
||||
font = "gentilis";
|
||||
|
||||
} else if ( font == "gentilis" ) {
|
||||
|
||||
font = "droid sans";
|
||||
|
||||
} else if ( font == "droid sans" ) {
|
||||
|
||||
font = "droid serif";
|
||||
|
||||
} else {
|
||||
|
||||
font = "helvetiker";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "weight" ).addEventListener( 'click', function() {
|
||||
|
||||
if ( weight == "bold" ) {
|
||||
|
||||
weight = "normal";
|
||||
|
||||
} else {
|
||||
|
||||
weight = "bold";
|
||||
|
||||
}
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "bevel" ).addEventListener( 'click', function() {
|
||||
|
||||
bevelEnabled = !bevelEnabled;
|
||||
|
||||
refreshText();
|
||||
|
||||
}, false );
|
||||
|
||||
document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
|
||||
|
||||
postprocessing.enabled = !postprocessing.enabled;
|
||||
updatePermalink();
|
||||
|
||||
}, false );*/
|
||||
|
||||
|
||||
// POSTPROCESSING
|
||||
|
||||
renderer.autoClear = false;
|
||||
|
||||
var renderModel = new THREE.RenderPass( scene, camera );
|
||||
var effectBloom = new THREE.BloomPass( 0.25 );
|
||||
var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
|
||||
|
||||
|
||||
//effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
|
||||
//badTVPass = new THREE.ShaderPass( THREE.BadTVShader );
|
||||
|
||||
var width = window.innerWidth || 2;
|
||||
var height = window.innerHeight || 2;
|
||||
|
||||
//effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
|
||||
|
||||
effectFilm.renderToScreen = true;
|
||||
|
||||
composer = new THREE.EffectComposer( renderer );
|
||||
|
||||
composer.addPass( renderModel );
|
||||
//composer.addPass( badTVPass );
|
||||
composer.addPass( effectBloom );
|
||||
composer.addPass( effectFilm );
|
||||
|
||||
//
|
||||
|
||||
window.addEventListener( 'resize', onWindowResize, false );
|
||||
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
|
||||
windowHalfX = window.innerWidth / 2;
|
||||
windowHalfY = window.innerHeight / 2;
|
||||
|
||||
camera.aspect = window.innerWidth / window.innerHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
renderer.setSize( window.innerWidth, window.innerHeight );
|
||||
|
||||
composer.reset();
|
||||
|
||||
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function boolToNum( b ) {
|
||||
|
||||
return b ? 1 : 0;
|
||||
|
||||
}
|
||||
|
||||
function updatePermalink() {
|
||||
|
||||
var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
|
||||
|
||||
permalink.href = "#" + link;
|
||||
window.location.hash = link;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentKeyDown( event ) {
|
||||
|
||||
if ( firstLetter ) {
|
||||
|
||||
firstLetter = false;
|
||||
text = "";
|
||||
|
||||
}
|
||||
|
||||
var keyCode = event.keyCode;
|
||||
|
||||
// backspace
|
||||
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
text = text.substring( 0, text.length - 1 );
|
||||
refreshText();
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentKeyPress( event ) {
|
||||
|
||||
var keyCode = event.which;
|
||||
|
||||
// backspace
|
||||
|
||||
if ( keyCode == 8 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
} else {
|
||||
|
||||
var ch = String.fromCharCode( keyCode );
|
||||
text += ch;
|
||||
|
||||
refreshText();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function createText() {
|
||||
|
||||
textGeo = new THREE.TextGeometry( text, {
|
||||
|
||||
size: size,
|
||||
height: height,
|
||||
curveSegments: curveSegments,
|
||||
|
||||
font: font,
|
||||
weight: weight,
|
||||
style: style,
|
||||
|
||||
bevelThickness: bevelThickness,
|
||||
bevelSize: bevelSize,
|
||||
bevelEnabled: bevelEnabled,
|
||||
|
||||
material: 0,
|
||||
extrudeMaterial: 1
|
||||
|
||||
});
|
||||
|
||||
textGeo.computeBoundingBox();
|
||||
textGeo.computeVertexNormals();
|
||||
|
||||
// "fix" side normals by removing z-component of normals for side faces
|
||||
// (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
|
||||
|
||||
if ( ! bevelEnabled ) {
|
||||
|
||||
var triangleAreaHeuristics = 0.1 * ( height * size );
|
||||
|
||||
for ( var i = 0; i < textGeo.faces.length; i ++ ) {
|
||||
|
||||
var face = textGeo.faces[ i ];
|
||||
|
||||
if ( face.materialIndex == 1 ) {
|
||||
|
||||
for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
|
||||
|
||||
face.vertexNormals[ j ].z = 0;
|
||||
face.vertexNormals[ j ].normalize();
|
||||
|
||||
}
|
||||
|
||||
var va = textGeo.vertices[ face.a ];
|
||||
var vb = textGeo.vertices[ face.b ];
|
||||
var vc = textGeo.vertices[ face.c ];
|
||||
|
||||
var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
|
||||
|
||||
if ( s > triangleAreaHeuristics ) {
|
||||
|
||||
for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
|
||||
|
||||
face.vertexNormals[ j ].copy( face.normal );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
|
||||
|
||||
textMesh1 = new THREE.Mesh( textGeo, material );
|
||||
|
||||
textMesh1.position.x = centerOffset;
|
||||
textMesh1.position.y = hover;
|
||||
textMesh1.position.z = 0;
|
||||
|
||||
textMesh1.rotation.x = 0;
|
||||
textMesh1.rotation.y = Math.PI * 2;
|
||||
|
||||
group.add( textMesh1 );
|
||||
|
||||
if ( mirror ) {
|
||||
|
||||
textMesh2 = new THREE.Mesh( textGeo, material );
|
||||
|
||||
textMesh2.position.x = centerOffset;
|
||||
textMesh2.position.y = -hover;
|
||||
textMesh2.position.z = height;
|
||||
|
||||
textMesh2.rotation.x = Math.PI;
|
||||
textMesh2.rotation.y = Math.PI * 2;
|
||||
|
||||
group.add( textMesh2 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function refreshText() {
|
||||
|
||||
updatePermalink();
|
||||
|
||||
group.remove( textMesh1 );
|
||||
if ( mirror ) group.remove( textMesh2 );
|
||||
|
||||
if ( !text ) return;
|
||||
|
||||
createText();
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseDown( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
mouseXOnMouseDown = event.clientX - windowHalfX;
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseMove( event ) {
|
||||
|
||||
mouseX = event.clientX - windowHalfX;
|
||||
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseUp( event ) {
|
||||
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentMouseOut( event ) {
|
||||
|
||||
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
|
||||
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
|
||||
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchStart( event ) {
|
||||
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
|
||||
targetRotationOnMouseDown = targetRotation;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function onDocumentTouchMove( event ) {
|
||||
|
||||
if ( event.touches.length == 1 ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
mouseX = event.touches[ 0 ].pageX - windowHalfX;
|
||||
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function animate() {
|
||||
|
||||
requestAnimationFrame( animate );
|
||||
|
||||
render();
|
||||
stats.update();
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
|
||||
|
||||
camera.lookAt( cameraTarget );
|
||||
|
||||
renderer.clear();
|
||||
|
||||
if ( postprocessing.enabled ) {
|
||||
|
||||
composer.render( 0.05 );
|
||||
|
||||
} else {
|
||||
|
||||
renderer.render( scene, camera );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
</script><div><canvas width="1756" height="1524" style="width: 878px; height: 762px; position: fixed; top: 0; left: 0; z-index: -1"></canvas></div>
|
||||
|
||||
|
||||
|
||||
</body></html>
|
||||
Reference in New Issue
Block a user